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Submitted on
November 19, 2009
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:iconisaiahs: & :iconwindriderx23: & :iconvest:

Commission by =IsaiahS


Original Lines - [link]
By *windriderx23

Color - `vest

Another late night piece. Was pretty tired today at work unfortunately, but I'm still feeling the vibe, and wanting to keep pushing these out. We'll be doing another commission batch pretty soon in a week or so, info will be posted later.

Adobe Photoshop CS2
Wacom Tablet
CGTextures.com
Macromedia Flash 8

Comments appreciated. Criticism honored.
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:iconpaine128:
Paine128 Featured By Owner Jul 11, 2010   General Artist
Really nice version on Selena Q here. =3
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:icontndrhrtd37:
tndrhrtd37 Featured By Owner Nov 28, 2009
Fantastic work...
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:icondiamondhollister:
DiamondHollister Featured By Owner Nov 22, 2009
amazing coloring!
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:iconisaiahs:
IsaiahS Featured By Owner Nov 19, 2009   Traditional Artist
AMAZING!!! :clap: This rules! This whole operation is amazing! Honestly I haven't seen many versions of her that are better than this. I love it! Thanks Dude :highfive:
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:iconvest:
vest Featured By Owner Nov 19, 2009
Thanks! Glad you like it! Much obliged for the opportunity you have presented both myself and Jamie! :thumbsup:
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:iconalonzo-canto:
Alonzo-Canto Featured By Owner Nov 19, 2009  Professional General Artist
this is awesome i love the color scheme i have a question are the buildings in the back in perspective or do just wing it when your painting them they look awesome so im curious :D
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:iconvest:
vest Featured By Owner Nov 19, 2009
Thanks glad you like it!

The buildings were done with...a little secret approach that's quite complicated to explain in-depth. It's a method of background painting I learned years ago, but haven't recently gotten the opportunity to try out again. But on these commissions, I'm giving it a try, and while it adds another hour to the image creation process, I think it's necessary to make these images really assault the eyes with detail and lighting to construct interest in the next batch of commissions.

I guess 'wing it' would be a good way to describe it. The appearance of the buildings, when first plopped down, was pretty random. It looked like random blobby black shapes made with various brushes. However, I would take a light blue, and start etching out more shapes with different brushes. This is purely digital painting, it cannot be done with traditional methods, and I do it simply for speed purposes. I then took a hard edge brush at low opacity, and started finding little features and details in the amorphous blobs. Imagine looking at a piece of marble or granite, and staring at it for a while. You'll start to see faces and animals in the random veins of rock texture. This is the same principle. By painting additional detail and using the smudge tool in other places, I would start 'fixing' the random explosion of skyline assets so it actually started looking like buildings.

It can be simply described as 'refined randomness.'
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:iconalonzo-canto:
Alonzo-Canto Featured By Owner Nov 20, 2009  Professional General Artist
well it looks awesome :D and thank you for the explanation you are very kind good sir :D
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:iconeliantart:
eliantART Featured By Owner Nov 19, 2009  Student Traditional Artist
WOAH Oo... AWESOME :D
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:iconvest:
vest Featured By Owner Nov 19, 2009
Heh, thank you!
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