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:iconisaiahs: & :iconwindriderx23: & :iconvest:

Commission by =IsaiahS


Original Lines - [link]
By *windriderx23

Color - `vest

Another late night piece. Was pretty tired today at work unfortunately, but I'm still feeling the vibe, and wanting to keep pushing these out. We'll be doing another commission batch pretty soon in a week or so, info will be posted later.

Adobe Photoshop CS2
Wacom Tablet
CGTextures.com
Macromedia Flash 8

Comments appreciated. Criticism honored.
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:iconpaine128:
Paine128 Featured By Owner Jul 11, 2010   General Artist
Really nice version on Selena Q here. =3
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:icontndrhrtd37:
tndrhrtd37 Featured By Owner Nov 28, 2009
Fantastic work...
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:icondiamondhollister:
DiamondHollister Featured By Owner Nov 22, 2009
amazing coloring!
Reply
:iconisaiahs:
IsaiahS Featured By Owner Nov 19, 2009   Traditional Artist
AMAZING!!! :clap: This rules! This whole operation is amazing! Honestly I haven't seen many versions of her that are better than this. I love it! Thanks Dude :highfive:
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:iconvest:
vest Featured By Owner Nov 19, 2009
Thanks! Glad you like it! Much obliged for the opportunity you have presented both myself and Jamie! :thumbsup:
Reply
:iconalonzo-canto:
Alonzo-Canto Featured By Owner Nov 19, 2009  Professional General Artist
this is awesome i love the color scheme i have a question are the buildings in the back in perspective or do just wing it when your painting them they look awesome so im curious :D
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:iconvest:
vest Featured By Owner Nov 19, 2009
Thanks glad you like it!

The buildings were done with...a little secret approach that's quite complicated to explain in-depth. It's a method of background painting I learned years ago, but haven't recently gotten the opportunity to try out again. But on these commissions, I'm giving it a try, and while it adds another hour to the image creation process, I think it's necessary to make these images really assault the eyes with detail and lighting to construct interest in the next batch of commissions.

I guess 'wing it' would be a good way to describe it. The appearance of the buildings, when first plopped down, was pretty random. It looked like random blobby black shapes made with various brushes. However, I would take a light blue, and start etching out more shapes with different brushes. This is purely digital painting, it cannot be done with traditional methods, and I do it simply for speed purposes. I then took a hard edge brush at low opacity, and started finding little features and details in the amorphous blobs. Imagine looking at a piece of marble or granite, and staring at it for a while. You'll start to see faces and animals in the random veins of rock texture. This is the same principle. By painting additional detail and using the smudge tool in other places, I would start 'fixing' the random explosion of skyline assets so it actually started looking like buildings.

It can be simply described as 'refined randomness.'
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:iconalonzo-canto:
Alonzo-Canto Featured By Owner Nov 20, 2009  Professional General Artist
well it looks awesome :D and thank you for the explanation you are very kind good sir :D
Reply
:iconeliantart:
eliantART Featured By Owner Nov 19, 2009  Student Traditional Artist
WOAH Oo... AWESOME :D
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:iconvest:
vest Featured By Owner Nov 19, 2009
Heh, thank you!
Reply
:iconeliantart:
eliantART Featured By Owner Nov 20, 2009  Student Traditional Artist
yur welcome :D :aww:
Reply
:iconavskyggene:
AvSkyggene Featured By Owner Nov 19, 2009
I am just transfixed on the muzzle flash. It's amazing.
Reply
:iconvest:
vest Featured By Owner Nov 19, 2009
I took a page from the book of JJ Abrams. Chapter 3: Ridiculously huge lens bloom, and the eighty-seven thousand places to always place them.
Reply
:icontrelfar:
Trelfar Featured By Owner Nov 19, 2009
It's funny 'cos it's true! It's much classier when you do it though, awesome job as always.
Reply
:iconvest:
vest Featured By Owner Nov 19, 2009
But of course! His flares took up 85% of the frame! I don't do the Abrams approach justice with my measly impotent lensflare effect. And his were fiery, orange, blue, and ablaze in skarles and shine.

Mine's purple. :(

:lol:
Reply
:iconashleyrd:
AshleyRD Featured By Owner Nov 19, 2009  Hobbyist General Artist
That is amazing! He's going to love it!! Wow! ;D
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:iconvest:
vest Featured By Owner Nov 19, 2009
Thanks a lot!
Reply
:iconshadowkiss23:
shadowkiss23 Featured By Owner Nov 19, 2009
Shes wiked
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:iconvest:
vest Featured By Owner Nov 19, 2009
Thank you!
Reply
:iconigloinor:
Igloinor Featured By Owner Nov 19, 2009  Professional Digital Artist
She's great. How long are U often coloring the piece? And how long this one took?
Reply
:iconvest:
vest Featured By Owner Nov 19, 2009
Thanks! Glad you like it!

I try for one image per evening (except tonight, five nights in a row without doing a single chore made my room look like a Vietnam battlefield). I was advised by three teachers and two bosses to never measure the time it took to get an image done, because keeping a stopwatch handy inadvertently causes the artist to rush, get frustrated in not getting a lot done in a certain period, or can be used by employers/commissioners to measure the worth of an image in time taken as opposed to overall quality.

Stopwatches for painting are like the nutrition labels on candy. Takes all the fun out of the activity, lol.

But if I could take a guess at an average, let's see, get home at 6, veg out until about 7, spend an hour or so the whole evening in various breaks, usually finish about midnight to 1 am, so that would be a total of...4 to 5 hours apiece.

And these are 50 dollar commissions, lol. I'm only making half of that. So I'm not even budgeting my time properly, forcing myself to work on these at almost half the legal minimum wage. But there we go, case in point. Knowing how much time it took to do really negates the fun of it, and having fun while doing these is the true reason why I paint anyway. Though the payola can be deemed a benefit, I just prefer to think of it as the payment for bandwidth, electricity, and carpal tunnel treatment, so it all balances out in the end...

Holy cow, you got me on a rant, lol.
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:iconigloinor:
Igloinor Featured By Owner Nov 20, 2009  Professional Digital Artist
Wow, know I have so much info bout U ;) Great :hug:
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:iconyongsheng:
yongsheng Featured By Owner Nov 19, 2009
It is very great!
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:iconvest:
vest Featured By Owner Nov 19, 2009
Thank you very much!
Reply
:iconthorsassassin:
ThorsAssassin Featured By Owner Nov 19, 2009
Wow that is awesome! How did you get it to have the menu on the upper left for the lines and color?

On the color it looks so cool, love the color choices and shading and that background is sweet! Great job!
Reply
:iconvest:
vest Featured By Owner Nov 19, 2009
Thanks. I made the menu myself in Flash. It's to replace the previous 'roll-over to see lines' code, because the other one would get stuck on the b/w sometimes, or people would completely miss the color version by accident by scrolling while the mouse hovers over the image. Getting a comment of 'awesome lines!' drove me to fix the system, so now it has a menu instead of a constant roll-over code.

Also, it uses much less processing. Not that the first approach used a lot in the first place, but with this, everthing's confined in 'if' conditions, so the computer doesn't have to crunch code just to keep the image displayed.
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:iconthorsassassin:
ThorsAssassin Featured By Owner Nov 23, 2009
That is really very cool!

Any chance you could share that in a note? Would love to have that option for some of my pieces. Very neat idea. So it's all done by code huh?
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November 19, 2009
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